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Keewano Unity SDK
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Keewano publishes an official Claude Code skill that turns Claude into a proactive integration partner for the Keewano Unity SDK. Once installed, Claude surveys your Unity project for instrumentation gaps, proposes concrete event reports at specific file/line locations, flags anti-patterns in existing usage, and helps you produce an event stream that reads like the player's story.
The skill is optional. The Keewano Unity SDK itself does not require it; install only if your team uses Claude Code.
The skill lives in its own GitHub repository: https://github.com/Keewano/Keewano-UnitySDK-ClaudeCode-Skill.
Copy the keewano-unity-sdk/ folder from the repo into Claude Code's skills directory.
Project-scoped (versioned with your game; available to everyone on the team running Claude Code in the project):
User-scoped (available across all your Claude Code sessions, in any project):
After copying, restart Claude Code (or start a new session) so it loads the skill. Claude auto-activates the skill when you work on Keewano-related code.
Once active, Claude understands:
Claude proposes concrete edits with file/line citations, asks for context it can't infer from the code, and stays additive, instrumenting alongside your existing logic rather than redesigning your architecture.