Keewano Unity SDK
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Quick Start Guide

Sending events to Keewano is easy, this guide will show you how to do it with our SDK.

Installation

Configure your Project

Open Unity project settings for Keewano Edit > Project Settings > Keewano.
Enter your project's API key. You can find this information here

Identify Users

Associate your in-game user id with current game installation to help Keewano identify your users.

Definition KeewanoSDK.cs:18
static void SetUserId(UInt64 uid)
Sets the user identifier using a UInt64 value.
Definition KeewanoSDK.cs:367

For your convenience two overloads are available, one for games that use numeric user ids, and one for games that use Guids.

Report Events

The KeewanoSDK will start automatically reporting some events but we also recommend you to add manual and custom events to give the Keewano AI Agents more knowledge about your specific player behaviors.

Privacy Compliance

By default, the Keewano SDK is fully compliant with privacy regulations and does not collect any personally identifiable information (PII). No additional setup is required—analytics data will be collected automatically, without exposing user PII, in accordance with our privacy policy.

User Consent

If your project demands explicit player consent before any analytics data is sent, see Data Privacy.